Decompilation of 3D Pinball for Windows – Space Cadet

October 14, 2021 at 01:37


Summary: Reverse engineering of 3D Pinball for Windows – Space Cadet , a game bundled with Windows.

How to play: Place compiled executable into a folder containing original game resources (not included).

Supports data files from Windows and Full Tilt versions of the game.

Known source ports:

Platform Author URL PS Vita Axiom Emscripten alula

Play online:

Platforms covered by this project: desktop Windows and Linux.


pinball.exe from Windows XP (SHA-1 2A5B525E0F631BB6107639E2A69DF15986FB0D05 ) and its public PDB

from (SHA-1 ) and its public PDB CADET.EXE 32bit version from Full Tilt! Pinball (SHA-1 3F7B5699074B83FD713657CD94671F2156DBEDC4 )

Tools used: Ghidra , Ida , Visual Studio

What was done:

All structures were populated, globals and locals named.

All subs were decompiled, C pseudo code was converted to compilable C++. Loose (namespace?) subs were assigned to classes.


Project uses C++11 and depends on SDL2 libs.

On Windows:

Download and unpack devel packages for SDL2 and SDL2_mixer .

Set paths to them in CMakeLists.txt, see suggested placement in /Libs.

Compile with Visual Studio; tested with 2019.

On Linux:

Install devel packages for SDL2 and SDL2_mixer .

Compile with CMake; tested with GCC 10, Clang 11.

To cross-compile for Windows, install a 64-bit version of mingw and its SDL2 and SDL2_mixer distributions, then use the mingwcc.cmake toolchain.

On macOS:

Homebrew: Install the SDL2 , SDL2_mixer homebrew packages.

MacPorts: Install the libSDL2 , libSDL2_mixer macports packages.

Compile with CMake. Ensure that CMAKE_OSX_ARCHITECTURES variable is set for either x86_64 Apple Intel or arm64 for Apple Silicon.

Tested with: macOS Big Sur (Intel) with Xcode 13 & macOS Montery Beta (Apple Silicon) with Xcode 13.


Decompile original game

Resizable window, scaled graphics

Loader for high-res sprites from CADET.DAT

Misc features of Full Tilt: 3 music tracs, multiball, centered textboxes, etc.

Cross-platform port Using SDL2, SDL2_mixer, ImGui Maybe: Android port

Maybe x2: support for other two tables Table specific BL (control interactions and missions) is hardcoded, othere parts might be also patched

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